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Professional Games
Here are some professional projects that I worked on.
Unannounced AAA Project
Studio: Snowed In Studios
Role: Cinematic Engineer
Hired as a co-development team to a AAA studio. I'm working closely with Cinematic Designers to create tools and gameplay functionalities that let them create narrative events.
Unreal Engine 5, UGS, Perforce, Unreal Insights, Visual Assist
Into The Radius
Studio: Snowed In Studios
Role: Nativisation of Gameplay Elements
Hired to port the game to the Oculus Quest VR headset. My work was mainly to evaluate Blueprint scripts of a gameplay element named Anomalies, get performance metrics (Insights) and nativize where needed.
Unreal Engine 4.26, Perforce, Visual Assist, Unreal Insights
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