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Professional Games

Here are some professional projects that I worked on.

Unannounced AAA Project

Studio: Snowed In Studios

Role: Cinematic Engineer

Hired as a co-development team to a AAA studio. I'm working closely with Cinematic Designers to create tools and gameplay functionalities that let them create narrative events.

Unreal Engine 5, UGS, Perforce, Unreal Insights, Visual Assist

Into The Radius

Studio: Snowed In Studios

Role: Nativisation of Gameplay Elements

Hired to port the game to the Oculus Quest VR headset. My work was mainly to evaluate Blueprint scripts of a gameplay element named Anomalies, get performance metrics (Insights) and nativize where needed.

Unreal Engine 4.26, Perforce, Visual Assist, Unreal Insights

The Guild 3

Studio: Golem Labs

Role: Implementation of Gameplay elements, AI and Engine changes

We were in charge of the early development. We did everything from Design to Testing. I wrote the basic faction AI as well as general gameplay elements.

In-House Engine in C++, SVN

© 2024 by Alex Boulanger. All rights reserved.

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